//-----------------------------------------------------------
//
//-----------------------------------------------------------
class ONSDecoyLaunch extends Emitter;

simulated function PostNetBeginPlay()
{
	super.PostNetBeginPlay();
	PlaySound(Sound'CicadaSnds.Decoy.DecoyLaunch', SLOT_None, 5.0);
}


defaultproperties
{
    Begin Object Class=SpriteEmitter Name=SpriteEmitter16
        UseDirectionAs=PTDU_Normal
        ProjectionNormal=(X=1.000000,Z=0.000000)
        UseColorScale=True
        RespawnDeadParticles=False
        SpinParticles=True
        UseSizeScale=True
        UseRegularSizeScale=False
        UniformSize=True
        AutomaticInitialSpawning=False
        ColorScale(1)=(RelativeTime=0.200000,Color=(B=113,G=255,R=244))
        ColorScale(2)=(RelativeTime=0.600000,Color=(B=130,G=196,R=255))
        ColorScale(3)=(RelativeTime=1.000000)
        CoordinateSystem=PTCS_Relative
        MaxParticles=2
        StartSpinRange=(X=(Max=1.000000))
        SizeScale(0)=(RelativeSize=0.250000)
        SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
        InitialParticlesPerSecond=500.000000
        Texture=Texture'AW-2004Particles.Weapons.PlasmaFlare'
        LifetimeRange=(Min=0.250000,Max=0.250000)
    End Object
    Emitters(0)=SpriteEmitter'SpriteEmitter16'

	AutoDestroy=true
    bNoDelete=false
}